ABILITIES AND KEYBLADE LOG | DIGITAL DIVE
Mar. 22nd, 2012 01:18 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Terra has been training under Master Eraqus since a very young age to become a Keyblade Master. Unfortunately due to the events of the game he no longer has the way to achieve the rank of Master, but his skills are nearly equal to one due to the length and intensity of his training.
His style is slightly reminiscent of a one-and-two handed Kendo sword style, with his two handed attacks being his strongest strikes. This isn’t a perfect analogy, but the closest to real-world battle tactics. Physically Terra is very, very strong, being the power house of the trio.
His attacks are almost all focused on how much power he can put in to a hit, as opposed to how fast or with how much finesse. That's not to say he's without finesse, because he's arguably very athletic as well, he just prefers to hit an enemy hard and keep them down.
Terra also can tap in to the darkness in his heart and channel it in to his attacks and even his magic, though this isn't necessarily a good thing as he risks going down the slippery slope in to giving in to that very same darkness.
Abilities and Keyblade Log
Abilities taken from FinalFantasyKingdom.net and khwiki.net

Quick Blitz - Perform a jumping attack.
Blitz - Perform a series of jumping attacks.
Meteor Crash - Terra leaps in to the air and brings his Keyblade down on the enemy, along with a slew of meteors.
Sliding Dash - Punishes faraway enemies with a charging attack.
Fire Dash - Cloaks himself in fire and rushes at enemies with a charging attack.
Dark Haze - Cloaks himself in darkness, then charges at faraway enemies. The attack has a chance of dooming them, leaving them five seconds to live.
Sonic Blade - A series of charging attacks that will reach faraway enemies.
Chaos Blade - Charging attacks that blind or bind some foes for a short time.
Zantetsuken - Assail enemies with a single, blindingly fast Keyblade strike that has a chance of destroying them on the spot.
Strike Raid - Throws the Keyblade at the enemy. Stuns some foes for a short time.
Freeze Raid - Cloaks the Keyblade in ice and throws it at the enemy. Freezes foes.
Fire Surge - Rushes the enemy while a ring of fire revolves around him, hitting targets multiple times.
Thunder Surge -Cloak himself in electricity and rushes the enemy, stunning foes on contact for a short time.
Aerial Slam - Knocks enemies in to the air several times, then jumps above them to slam them back down again..
Ars Solum - Assails enemies with a ferocious string of blows, ending with a few well timed hits at the end for good measure.
Poison Edge - Perform a jumping attack that poisons some foes.
Blizzard Edge - Cloak himself in ice and hits the enemy with a jumping attack, after which ice bursts from the ground to strike the enemy.
Stun Edge - Performs a jumping attack that stuns some foes.
Slot Edge - Press the
button at the right times to perform three jumping attacks and cause symbols to appear; get three of the same to win prizes.
Fire Strike - Cloaks the Keyblade in fire and performs a spinning attack at the enemy.
Confusion Strike - Performs a spinning attack that confuses some foes.
Binding Strike - Performs a spinning attack that binds some foes for a short time.
Brutal Blast - Knocks enemies into the air, then smacks them hard with a powerful spinning attack.
Magnet Spiral - Uses magnetic force to pull in nearby enemies, and then hits them all at once with a single spin attack.
Windcutter - Creates a whirlwind with a spin attack and sends surrounding enemies flying.
Limit Storm - Performs a spinning attack that can hit harder with an extra burst of energy if Terra has been knocked down first.
Collision Magnet - Uses magnetic force to pull a single enemy toward himself, then sends it crashing into other foes.
Geo Impact - A leaping strike which causes giant boulders to burst from the earth around enemies.
Sacrifice - Expends energy to perform a single, powerful attack that leaves him physically weakened at the end of it.
Break Time - Terra does handstand-pushups that restore energy.

Fire - Launches a ball of fire toward enemies.
Fira - Launches a stronger ball of fire toward enemies.
Firaga - Launches an even stronger ball of fire toward enemies.
Dark Firaga - Launches a ball of dark fire that may blinds some targets.
Fission Firaga -Launches a ball of fire that explodes when it hits an enemy, catching nearby foes in the blast.
Crawling Fire - Launches a slow-moving ball of fire that chases after an enemy, damaging other enemies on the way.
Blizzard - Blasts enemies head-on with a chunk of ice that can hit more than once.
Blizzara - Blasts enemies head-on with a stronger chunk of ice that can hit more than once.
Blizzaga - Blasts enemies head-on with an even stronger chunk of ice that can hit more than once.
Thunder - Strikes surrounding enemies from above with lightning that shocks other nearby foes if it connects.
Thundara - Strikes surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.
Tundaga - Strikes surrounding enemies from above with even stronger lightning that shocks other nearby foes if it connects.
Cure - Recover a small amount of energy and heal minor injuries
Cura - Recover a large amount of energy and heal slightly worse injuries.
Curaga - Recover a huge amount of energy and heal major injuries.
Esuna - Recover from all negative effects, such as poison, confusion, blinding, ect.
Mine Shield - Sets a row of explosive magical traps which explode and stun enemies when tripped.
Mine Square - Sets explosive magical traps all around himself which exploded and stun enemies when tripped.
*Zero Gravity - Creates an anti-gravity field and send foes around him drifting into the air for a few seconds.
Zero Gravira - Create an anti-gravity field and send foes around you drifting into the air for stronger continual damage. Hit floating enemies to confuse them.
Zero Graviga - Create an anti-gravity field and send foes around you drifting into the air for even stronger continual damage. Hit floating enemies to confuse them.
Magnet - Uses weak magnetic force to pull enemies in together and hold them there for less than a second.
Magnera - Uses slightly stronger magnetic force to pull enemies in together and hold them there for up to three seconds.
Magnega - Uses the strongest magnetic force to pull enemies in together and hold them there for up to five seconds.
Aero - Calls on the wind to lift enemies into the air and then send them flying while stunning some foes.
Aerora - Calls on the wind to lift enemies into the air and send them flying for more damage while stunning many foes.
Aeroga - Calls on the wind to lift enemies into the air and send them flying for even more damage while stunning most foes.
Deep Freeze - Freezes nearby enemies with a powerful ice blast.
Warp - Potentially wipe an enemy from existence. You will not receive EXP, but the enemy will still drop prizes.
Quake - Shakes the earth and cause boulders to burst forth which knock enemies into the air and stun them in the process.
Meteor - Brings a giant meteor crashing down on the enemy, triggering an explosion on impact.
Mega Flare - Launch a ball of fire that triggers a massive explosion.
*Transcendence - Create an anti-gravity field that deals damage by sending enemies hurtling in all directions.
*Mini - Temporarily reduce the size of enemies and inanimate objects. Cannot be activated in battle.
Blackout - Temporarily blind surrounding enemies to stop them from attacking.
Ignite - Ignite a single enemy on fire and cause them to take continual damage.
Confuse - Causes enemies to attack each other.
Bind - Creates a small energy field that forces a single enemy to stay in one place for a few seconds.
Poison - Infuses a weak poison in to an enemy for a few seconds, causing their energy to drain and slight fatigue. Wears off quickly.
Slow - Manipulate time to slow down the movement of several enemies for a few seconds. Can only be cast twice per battle.
*Stop - Manipulate time to bring a single enemy's movement to a complete halt for 4 seconds. Can only be cast once per battle.
*Stopra - Manipulate time to bring a single enemy's movement to a complete halt for 6 seconds. Can only be cast once per battle.
*Stopga - Manipulate time to bring a single enemy's movement to a complete halt for 8 seconds. Can only be cast once per battle.
Sleep - Either puts an enemy to sleep until they're disturbed, or if resisted, causes them to be groggy and disoriented momentarily.

Group Cure - Restores a small amount of energy and heals minor injuries for himself and nearby friends.
Group Cura - Restores a large amount of energy and heals slightly worse injuries for himself and nearby friends.
Group Curaga - Restores a huge amount of of energy and heals major injuries for himself and nearby friends.
Group Esuna - Eliminates negative status effects like confusion, poison, ect from himself and nearby friends.
Confetti - Scatter confetti. The characters it touches get critical hits on their next attacks.
Fireworks - The next time you receive damage, it will be seven points.
Taunt - Provoke enemies into attacking only him and no one else for a couple of hits.
Victory Pose - Strike a victory pose. You might just be glad you did. Receive an EXP bonus equal to triple the EXP of the last foe you defeated.
Vanish - Makes himself invisible for a short time, no more than a couple of seconds.
*Trinity Limit - Teams up with two other friends to detonate a powerful light charge. Requires two other people besides himself to activate.
*Unison Rush - Teams up with two other friends to rush with a burst of speed at enemies and knock them down. Requires two other people besides himself to activate.
*Voltage Stack -Teams up with friends and jolt enemies with electricity trigger an explosion at the end. Requires two other people besides himself to activate.

Jump
High Jump - Jump between six to eight feet in the air, and six to ten feet in distance.
Air Slide - Gains burst of speed that accelerates his jumping distance, up to twenty feet.
Ice Slide - Cloaks himself in ice while using Air Slide and rushes at enemies, damaging them with ice.
Sonic Impact - Charges enemies while sliding and sends them flying after impact.
Slide - Dashes across a short distance on the ground with a burst of speed similar to air slide.
Block
Renewal Block - Block head on attacks and recover a tiny bit of energy in the process.
Focus Block - Press
to block head-on attacks and restore some of the Focus Gauge if successful.
Stun Guard - Block head on attacks and temporarily stun enemies.
Poison Block - Block head on attacks and poison attackers.

Counter Hammer - Block, then strike the ground and attack surrounding enemies with the aftershock.
Payback Surge - Flip back around after being knocked in the air, or recover quickly after being knocked back and counter attack with a single powerful blow.

Note: Shotlocks are very powerful, high level attacks that in-game mechanics require the use of a Focus Gauge to activate, with a full gauge the only thing that allows for the attack to work from begin to end. They are also not protected moves, meaning they can be interrupted.
Since RP mechanics work differently, Shotlocks will instead be a once per battle attack that can only be activated if Terra has not been struck at all, and he is not hit during a "focus" period where he looks at the enemy from a distance. If he's hit during it, the Shotlock will be broken and unusable.
It will only do extensive damage to Adult level digimon and below. Any level higher than that can still be hit but will not take much if any damage.
Shotlocks will also, unfortunately, have the side effective of draining energy from Terra, leaving him momentarily vulnerable after it's over.
Absolute Zero - Cloaks himself in ice for several minutes and rush targets repeatedly with rapid speed, then causes pillars of ice to erupt and fling outward from himself.
Focus time: three seconds.
Bio Barrage - Launch a salvo of blob-like projectiles that may poison some targets.
Focus time: three seconds.
Chaos Snake - Launch projectiles that zigzag at targets may confuse enemies they hit.
Focus time: three seconds.
Dark Volley - Launch dark projectiles at targets.
Focus time: four seconds.
Flame Salvo - Rapidly launch fireballs at targets while surrounded by fire.
Focus time: four seconds.
Lightening Ray - Rush targets repeatedly with rapid speed while using lightening power.
Focus time: four seconds.
Meteor Shower - Launch small, star-like projectiles at targets. Has an especially high lock-on count.
Focus time: five seconds.
Photon Charge - Rush targets repeatedly and rapidly while using the power of light.
Focus time: five seconds.
Ragnarok - Launch a single salvo of light projectiles at enemies.
Focus time: five seconds.
Sonic Shadow - Uses shadows to rush targets repeatedly, blinding some enemies and causing explosions of dark power around targets that have been struck.
Focus time: seven seconds.
Thunderstorm - Launch a single salvo of electric blasts.
Focus time: seven seconds.
Ultima Canon - Terra's ultimate Shotlock. His keyblade transforms in to a massive canon from which he fires blasts of light that explode after impact.
Focus time: ten seconds.

Note: Command Styles are simply ability-focused styles that can be activated by using specific sets of powers and attacks - eg thunder based attacks will activate Thunder Bolt, blizzard based will make Diamond Storm, ect. In-game this requires a Command Gauge, in RP it will require Terra to use at least five of the specific element/attack in battle to activate for level 1 and three more for level 2.
He'll only be able to use up to two per battle - either by activating one, letting it wear off, activating another, or by using the stacking level option, ie Critical Impact to Rock Breaker only once.
Command Styles will last four minutes before getting to their finisher no matter how many enemies he strikes.
First Level
Critical Impact
Utilizes slow, but heavy hits to their maximum. Activated by physical-based commands. The finisher of this Command Style is Terra jumping in the air, charging energy and slamming his Keyblade into the ground. The impact creates a huge shockwave.
Fire Storm
A ranged and versatile Command Style that focuses the Keyblade to erupt in flames while attacking. Activated with Fire-based commands. The finisher consists of the user jumping in the air, charging energy, and hurling a fireball that erupts into multiple pillars of flame.
Diamond Dust
An ice-based Command Style that seems to specialize in crowd-control and dealing with multiple enemies. It's activated by Ice-based commands. The finisher consists of the user summoning a surrounding ice formation that shatters after a certain time and damages enemies.
Thunder Bolt
A swift Command Style that unleashes powerful lightning upon attacks. Activated by Thunder-based commands. The finisher consists of the user summoning a ball of light over his Keyblade then thrusting his Keyblade into it, causing multiple lightning bolts to come out of the energy ball, and raining down on enemies.
Second Level
Rock Breaker
Activated Mine-based and Edge commands. A powerful Earth Based and long-ranged Command Style that works best on the ground. The finisher of this Command Style is basically Terra summoning three large earth crystals from the ground and sending them to damage enemies.
Dark Impulse
A Command Style in which Terra summons the power of darkness to attack enemies. A versatile Command Style that hits enemies with slow, heavy attacks, but also exhibits long-range projectile attacks. Activated by Dark and Gravity-based commands. The finisher consists of Terra vanishing in to his shadow, appearing under his enemy and performing an uppercut with a dark claw.
Blade Charge
Activated by Fire, Blizzard or Strike commands. In this Command Style, the Keyblade is surrounded by light and resembles a much larger sword. The finisher consists of Terra spinning the blade over their head to hit surrounding enemies, and then smashing it into the ground and striking enemies with a shockwave of light.
Frozen Fortune
An ice-based Command Style that uses an ice cream theme. The finisher consists of the Terra summoning multiple balls of ice that shatter after certain time and damages enemies. Normally it's activated by using Ice Cream items (items that activate command styles automatically) but will instead be be activated at random if Terra has the SweetStack Keyblade keychain equipped.
Rhythm Mixer
A musical Command Style that uses rhythmic sound waves to attack enemies. The finisher consists of Terra summoning a "music" set where they disappear into the ground and attack enemies with sound as well. The final part of the finisher consists of the character appearing and causing a shockwave to damage enemies nearby. It is activated by the use of Thunder-based, Mine-based and Strike-based commands.

Finish - A powerful jumping attack. Four-hit combo.
Heat Slash 1 - Two-stage flaming spin that deals fire damage.
Rising Rock 1 - Four-hit combo that generates a shockwave and may stun some foes.
Rising Rock 2 - Four-hit combo that generates a shockwave and rock debris and may stun some foes.
Dark Star 1 - Two-hit spin that generates a shockwave and a falling meteor. May stun or blind some foes.
Dark Star 2 - Two-hit spin that generates a shockwave and three falling meteors. May stun or blind some foes.
Gold Rush - Jumping slash that generates munny on impact.
Ramuh's Judgement - Four hit combo that deals Thunder-type damage.
*Twisted Hours - A Keyblade throw that may inflict slow or stop effect.
Surprise! 1 - Single strike that generates munny and HP prizes if player taps random button when prompted.
Surprise! 2 - Four-hit combo that generates munny and HP prizes if player taps random button when prompted.
Heal Strike - Three-hit spinning attack that recovers energy as it hits.
Random End - A randomized series of attacks composed of Quick Blitz, Sliding Dash, and Strike Raid.
Explosion - Generates two-stage explosion that can stun foes.
Demolition - A series of five powerful explosions guided by falling meteors that land on enemies in order to explode as they hit. No longer has the immunity field, meaning Terra can still take damage during casting.


Treasure Magnet - Automatically scoops up nearby prizes for you. Multi-install the ability to increase range.
HP Prize Plus - Increases the number of HP prizes enemies drop. Multi-install the ability for even more prizes.
Link Prize Plus - Increases the number of D-Link prizes enemies drop. Multi-install the ability for even more prizes.
Lucky Strike - Increases the number of prize boxes enemies drop. Multi-install the ability for even more prizes.
HP Boost - Increases your HP. Multi-install the ability to bump it up even further.
Fire Boost - Increases the damage dealt by your Fire commands. Multi-install the ability to deal even more damage.
Blizzard Boost - Increases the damage dealt by your Blizzard commands. Multi-install the ability to deal even more damage.
Thunder Boost - Increases the damage dealt by your Thunder commands. Multi-install the ability to deal even more damage.
Cure Boost - Increases the amount of HP you recover with Cure commands. Multi-install the ability to recover even more.
Item Boost - Increases the effectiveness of recovery item commands. Multi-install the ability for an even larger improvement.
Attack Haste - Allows for a slightly faster attacks.
Magic Haste - Allows for slightly faster casting of spells, but only for a short duration.
Combo F Boost - Increases the amount of damage dealt with physical attacks for a short amount of time.
Finish Boost - Increases the damage dealt by a single Finish command.
Fire Screen - Temporary resistance to fire attacks.
Blizzard Screen - Temporary resistance to ice attacks.
Thunder Screen - Temporary resistance to lightening attacks.
Dark Screen - Temporary resistance to dark attacks.
Reload Boost - Shortens the reload time for all commands installed in your deck whenever your HP falls below 25%.
Defender - Gives an extra boost in defense when weakened, making blocks stronger.

Zero EXP - Prevents you from gaining any EXP when you defeat enemies.
Combo Plus - Adds one stroke to your ground combos. Multi-install the ability for even longer combos.
Air Combo Plus - Adds one stroke to your aerial combos. Multi-install the ability for even longer combos.
EXP Chance - Doubles the EXP you receive whenever your HP falls below 25%.
EXP Walker - Awards you 1 EXP for every step you take.
Damage Syphon - Restores some of the Focus Gauge when you take damage.
Second Chance/Once More - Allows for an extra burst of energy and power when severely weakened.
Scan - Displays the HP of the targeted enemy.
Leaf Bracer - Shields Terra while casting a Cure command.

Keyblades are the main weapon of the Kingdom Hearts Universe. Even though there are other weaponry used, Keyblades are the focus due to their nature and relation to the wielder. Unlike other weapons Keyblades are connected to their owners to such an extent that, with the exception of a few isolated incidents, they will even return to their owner if taken away. Though in the same vein, one must have a strong heart to be able to be a wielder at all.
As a melee weapon they are used to strike and slash at enemies, but they can also amplify magic power while not necessarily being the sole source of them. They can lock and unlock doors, chests, and locks, as well as opening doorways between worlds, though these powers will be heavily restricted.
The form of the keyblade can change via special Keychain attached to the bottom, keychains often being found in other worlds or given to wielders by people they have helped or touched in some way.
The Keyblade wielders in Birth by Sleep also have a unique ability not seen in other Kingdom Hearts series, in that they can activate Keyblade Armor that gives a slight boost in defense (though really not much, since the -actual- purpose of the armor is to protect them in the Lanes Between, which won't apply anymore) and allow them to also turn their Keyblades in to fast, nimble gliders.
Terra's keyblade selection almost entirely consists of long, heavy blades that focus mostly on power and defense over magic.
Keychains can be traded between other keyblade wielders, and Terra, Aqua, and Ven have some duplicates due to going to certain worlds at different times.
Note: Ultima Weapon is not the same keychain of Ultima Weapon that Sora from the main series has.
Earthshaker - Starter Keyblade from Land of Departure
Treasure Trove - Dwarf Woodlands
Fairy Stars - Castle of Dreams
Victory Line - Disney Town, won in Rumble Racing
Mark of a Hero - Olympus Colosseum
Hyperdrive - Deep Space
Pixie Petal - Neverland
Ultima Weapon
Sweetstack - earned by gathering every ice cream ingredient available
Darkgnaw - Mirage Arena
Ends of the Earth - Destiny Island
Chaos Ripper - Land of Departure
Void Gear - Vanitas' Remant
No Name - Mirage Arena
Crown Unlimit - Mirage Arena
His style is slightly reminiscent of a one-and-two handed Kendo sword style, with his two handed attacks being his strongest strikes. This isn’t a perfect analogy, but the closest to real-world battle tactics. Physically Terra is very, very strong, being the power house of the trio.
His attacks are almost all focused on how much power he can put in to a hit, as opposed to how fast or with how much finesse. That's not to say he's without finesse, because he's arguably very athletic as well, he just prefers to hit an enemy hard and keep them down.
Terra also can tap in to the darkness in his heart and channel it in to his attacks and even his magic, though this isn't necessarily a good thing as he risks going down the slippery slope in to giving in to that very same darkness.
Abilities and Keyblade Log
Abilities taken from FinalFantasyKingdom.net and khwiki.net
Key:
Bold = Currently Equipped Keychain
Strike through = not available in the Digital World
* = Requires mun permission
Green = Altered
Blue = Status affects no longer applicable
Red = Can no longer deal fatal damage
Bold = Currently Equipped Keychain
* = Requires mun permission
Green = Altered
Blue = Status affects no longer applicable
Red = Can no longer deal fatal damage

Quick Blitz - Perform a jumping attack.
Blitz - Perform a series of jumping attacks.
Meteor Crash - Terra leaps in to the air and brings his Keyblade down on the enemy, along with a slew of meteors.
Sliding Dash - Punishes faraway enemies with a charging attack.
Fire Dash - Cloaks himself in fire and rushes at enemies with a charging attack.
Dark Haze - Cloaks himself in darkness, then charges at faraway enemies. The attack has a chance of dooming them, leaving them five seconds to live.
Sonic Blade - A series of charging attacks that will reach faraway enemies.
Chaos Blade - Charging attacks that blind or bind some foes for a short time.
Zantetsuken - Assail enemies with a single, blindingly fast Keyblade strike that has a chance of destroying them on the spot.
Strike Raid - Throws the Keyblade at the enemy. Stuns some foes for a short time.
Freeze Raid - Cloaks the Keyblade in ice and throws it at the enemy. Freezes foes.
Fire Surge - Rushes the enemy while a ring of fire revolves around him, hitting targets multiple times.
Thunder Surge -Cloak himself in electricity and rushes the enemy, stunning foes on contact for a short time.
Aerial Slam - Knocks enemies in to the air several times, then jumps above them to slam them back down again..
Ars Solum - Assails enemies with a ferocious string of blows, ending with a few well timed hits at the end for good measure.
Poison Edge - Perform a jumping attack that poisons some foes.
Blizzard Edge - Cloak himself in ice and hits the enemy with a jumping attack, after which ice bursts from the ground to strike the enemy.
Stun Edge - Performs a jumping attack that stuns some foes.

Fire Strike - Cloaks the Keyblade in fire and performs a spinning attack at the enemy.
Confusion Strike - Performs a spinning attack that confuses some foes.
Binding Strike - Performs a spinning attack that binds some foes for a short time.
Brutal Blast - Knocks enemies into the air, then smacks them hard with a powerful spinning attack.
Magnet Spiral - Uses magnetic force to pull in nearby enemies, and then hits them all at once with a single spin attack.
Windcutter - Creates a whirlwind with a spin attack and sends surrounding enemies flying.
Limit Storm - Performs a spinning attack that can hit harder with an extra burst of energy if Terra has been knocked down first.
Collision Magnet - Uses magnetic force to pull a single enemy toward himself, then sends it crashing into other foes.
Geo Impact - A leaping strike which causes giant boulders to burst from the earth around enemies.
Sacrifice - Expends energy to perform a single, powerful attack that leaves him physically weakened at the end of it.
Break Time - Terra does handstand-pushups that restore energy.

Note: -aga level commands will result in an energy drain from Terra, the only exception being Curaga which recovers energy while healing.
Fire - Launches a ball of fire toward enemies.
Fira - Launches a stronger ball of fire toward enemies.
Firaga - Launches an even stronger ball of fire toward enemies.
Dark Firaga - Launches a ball of dark fire that may blinds some targets.
Fission Firaga -Launches a ball of fire that explodes when it hits an enemy, catching nearby foes in the blast.
Crawling Fire - Launches a slow-moving ball of fire that chases after an enemy, damaging other enemies on the way.
Blizzard - Blasts enemies head-on with a chunk of ice that can hit more than once.
Blizzara - Blasts enemies head-on with a stronger chunk of ice that can hit more than once.
Blizzaga - Blasts enemies head-on with an even stronger chunk of ice that can hit more than once.
Thunder - Strikes surrounding enemies from above with lightning that shocks other nearby foes if it connects.
Thundara - Strikes surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.
Tundaga - Strikes surrounding enemies from above with even stronger lightning that shocks other nearby foes if it connects.
Cure - Recover a small amount of energy and heal minor injuries
Cura - Recover a large amount of energy and heal slightly worse injuries.
Curaga - Recover a huge amount of energy and heal major injuries.
Esuna - Recover from all negative effects, such as poison, confusion, blinding, ect.
Mine Shield - Sets a row of explosive magical traps which explode and stun enemies when tripped.
Mine Square - Sets explosive magical traps all around himself which exploded and stun enemies when tripped.
*Zero Gravity - Creates an anti-gravity field and send foes around him drifting into the air for a few seconds.
Magnet - Uses weak magnetic force to pull enemies in together and hold them there for less than a second.
Magnera - Uses slightly stronger magnetic force to pull enemies in together and hold them there for up to three seconds.
Magnega - Uses the strongest magnetic force to pull enemies in together and hold them there for up to five seconds.
Aero - Calls on the wind to lift enemies into the air and then send them flying while stunning some foes.
Aerora - Calls on the wind to lift enemies into the air and send them flying for more damage while stunning many foes.
Aeroga - Calls on the wind to lift enemies into the air and send them flying for even more damage while stunning most foes.
Deep Freeze - Freezes nearby enemies with a powerful ice blast.
Quake - Shakes the earth and cause boulders to burst forth which knock enemies into the air and stun them in the process.
Meteor - Brings a giant meteor crashing down on the enemy, triggering an explosion on impact.
Mega Flare - Launch a ball of fire that triggers a massive explosion.
*Transcendence - Create an anti-gravity field that deals damage by sending enemies hurtling in all directions.
*Mini - Temporarily reduce the size of enemies and inanimate objects. Cannot be activated in battle.
Blackout - Temporarily blind surrounding enemies to stop them from attacking.
Ignite - Ignite a single enemy on fire and cause them to take continual damage.
Confuse - Causes enemies to attack each other.
Bind - Creates a small energy field that forces a single enemy to stay in one place for a few seconds.
Poison - Infuses a weak poison in to an enemy for a few seconds, causing their energy to drain and slight fatigue. Wears off quickly.
Slow - Manipulate time to slow down the movement of several enemies for a few seconds. Can only be cast twice per battle.
*Stop - Manipulate time to bring a single enemy's movement to a complete halt for 4 seconds. Can only be cast once per battle.
*Stopra - Manipulate time to bring a single enemy's movement to a complete halt for 6 seconds. Can only be cast once per battle.
*Stopga - Manipulate time to bring a single enemy's movement to a complete halt for 8 seconds. Can only be cast once per battle.
Sleep - Either puts an enemy to sleep until they're disturbed, or if resisted, causes them to be groggy and disoriented momentarily.

Group Cure - Restores a small amount of energy and heals minor injuries for himself and nearby friends.
Group Cura - Restores a large amount of energy and heals slightly worse injuries for himself and nearby friends.
Group Curaga - Restores a huge amount of of energy and heals major injuries for himself and nearby friends.
Group Esuna - Eliminates negative status effects like confusion, poison, ect from himself and nearby friends.
Fireworks - The next time you receive damage, it will be seven points.
Taunt - Provoke enemies into attacking only him and no one else for a couple of hits.
Vanish - Makes himself invisible for a short time, no more than a couple of seconds.
*Trinity Limit - Teams up with two other friends to detonate a powerful light charge. Requires two other people besides himself to activate.
*Unison Rush - Teams up with two other friends to rush with a burst of speed at enemies and knock them down. Requires two other people besides himself to activate.
*Voltage Stack -Teams up with friends and jolt enemies with electricity trigger an explosion at the end. Requires two other people besides himself to activate.

Jump
High Jump - Jump between six to eight feet in the air, and six to ten feet in distance.
Air Slide - Gains burst of speed that accelerates his jumping distance, up to twenty feet.
Ice Slide - Cloaks himself in ice while using Air Slide and rushes at enemies, damaging them with ice.
Sonic Impact - Charges enemies while sliding and sends them flying after impact.
Slide - Dashes across a short distance on the ground with a burst of speed similar to air slide.

Block
Renewal Block - Block head on attacks and recover a tiny bit of energy in the process.

Stun Guard - Block head on attacks and temporarily stun enemies.
Poison Block - Block head on attacks and poison attackers.

Counter Hammer - Block, then strike the ground and attack surrounding enemies with the aftershock.
Payback Surge - Flip back around after being knocked in the air, or recover quickly after being knocked back and counter attack with a single powerful blow.

Note: Shotlocks are very powerful, high level attacks that in-game mechanics require the use of a Focus Gauge to activate, with a full gauge the only thing that allows for the attack to work from begin to end. They are also not protected moves, meaning they can be interrupted.
Since RP mechanics work differently, Shotlocks will instead be a once per battle attack that can only be activated if Terra has not been struck at all, and he is not hit during a "focus" period where he looks at the enemy from a distance. If he's hit during it, the Shotlock will be broken and unusable.
It will only do extensive damage to Adult level digimon and below. Any level higher than that can still be hit but will not take much if any damage.
Shotlocks will also, unfortunately, have the side effective of draining energy from Terra, leaving him momentarily vulnerable after it's over.
Absolute Zero - Cloaks himself in ice for several minutes and rush targets repeatedly with rapid speed, then causes pillars of ice to erupt and fling outward from himself.
Focus time: three seconds.
Bio Barrage - Launch a salvo of blob-like projectiles that may poison some targets.
Focus time: three seconds.
Chaos Snake - Launch projectiles that zigzag at targets may confuse enemies they hit.
Focus time: three seconds.
Dark Volley - Launch dark projectiles at targets.
Focus time: four seconds.
Flame Salvo - Rapidly launch fireballs at targets while surrounded by fire.
Focus time: four seconds.
Lightening Ray - Rush targets repeatedly with rapid speed while using lightening power.
Focus time: four seconds.
Meteor Shower - Launch small, star-like projectiles at targets. Has an especially high lock-on count.
Focus time: five seconds.
Photon Charge - Rush targets repeatedly and rapidly while using the power of light.
Focus time: five seconds.
Ragnarok - Launch a single salvo of light projectiles at enemies.
Focus time: five seconds.
Sonic Shadow - Uses shadows to rush targets repeatedly, blinding some enemies and causing explosions of dark power around targets that have been struck.
Focus time: seven seconds.
Thunderstorm - Launch a single salvo of electric blasts.
Focus time: seven seconds.
Ultima Canon - Terra's ultimate Shotlock. His keyblade transforms in to a massive canon from which he fires blasts of light that explode after impact.
Focus time: ten seconds.

Note: Command Styles are simply ability-focused styles that can be activated by using specific sets of powers and attacks - eg thunder based attacks will activate Thunder Bolt, blizzard based will make Diamond Storm, ect. In-game this requires a Command Gauge, in RP it will require Terra to use at least five of the specific element/attack in battle to activate for level 1 and three more for level 2.
He'll only be able to use up to two per battle - either by activating one, letting it wear off, activating another, or by using the stacking level option, ie Critical Impact to Rock Breaker only once.
Command Styles will last four minutes before getting to their finisher no matter how many enemies he strikes.
First Level
Critical Impact
Utilizes slow, but heavy hits to their maximum. Activated by physical-based commands. The finisher of this Command Style is Terra jumping in the air, charging energy and slamming his Keyblade into the ground. The impact creates a huge shockwave.
Fire Storm
A ranged and versatile Command Style that focuses the Keyblade to erupt in flames while attacking. Activated with Fire-based commands. The finisher consists of the user jumping in the air, charging energy, and hurling a fireball that erupts into multiple pillars of flame.
Diamond Dust
An ice-based Command Style that seems to specialize in crowd-control and dealing with multiple enemies. It's activated by Ice-based commands. The finisher consists of the user summoning a surrounding ice formation that shatters after a certain time and damages enemies.
Thunder Bolt
A swift Command Style that unleashes powerful lightning upon attacks. Activated by Thunder-based commands. The finisher consists of the user summoning a ball of light over his Keyblade then thrusting his Keyblade into it, causing multiple lightning bolts to come out of the energy ball, and raining down on enemies.
Second Level
Rock Breaker
Activated Mine-based and Edge commands. A powerful Earth Based and long-ranged Command Style that works best on the ground. The finisher of this Command Style is basically Terra summoning three large earth crystals from the ground and sending them to damage enemies.
Dark Impulse
A Command Style in which Terra summons the power of darkness to attack enemies. A versatile Command Style that hits enemies with slow, heavy attacks, but also exhibits long-range projectile attacks. Activated by Dark and Gravity-based commands. The finisher consists of Terra vanishing in to his shadow, appearing under his enemy and performing an uppercut with a dark claw.
Blade Charge
Activated by Fire, Blizzard or Strike commands. In this Command Style, the Keyblade is surrounded by light and resembles a much larger sword. The finisher consists of Terra spinning the blade over their head to hit surrounding enemies, and then smashing it into the ground and striking enemies with a shockwave of light.
Frozen Fortune
An ice-based Command Style that uses an ice cream theme. The finisher consists of the Terra summoning multiple balls of ice that shatter after certain time and damages enemies. Normally it's activated by using Ice Cream items (items that activate command styles automatically) but will instead be be activated at random if Terra has the SweetStack Keyblade keychain equipped.
Rhythm Mixer
A musical Command Style that uses rhythmic sound waves to attack enemies. The finisher consists of Terra summoning a "music" set where they disappear into the ground and attack enemies with sound as well. The final part of the finisher consists of the character appearing and causing a shockwave to damage enemies nearby. It is activated by the use of Thunder-based, Mine-based and Strike-based commands.

Finish - A powerful jumping attack. Four-hit combo.
Heat Slash 1 - Two-stage flaming spin that deals fire damage.
Rising Rock 1 - Four-hit combo that generates a shockwave and may stun some foes.
Rising Rock 2 - Four-hit combo that generates a shockwave and rock debris and may stun some foes.
Dark Star 1 - Two-hit spin that generates a shockwave and a falling meteor. May stun or blind some foes.
Dark Star 2 - Two-hit spin that generates a shockwave and three falling meteors. May stun or blind some foes.
Ramuh's Judgement - Four hit combo that deals Thunder-type damage.
*Twisted Hours - A Keyblade throw that may inflict slow or stop effect.
Surprise! 2 - Four-hit combo that generates munny and HP prizes if player taps random button when prompted.
Heal Strike - Three-hit spinning attack that recovers energy as it hits.
Random End - A randomized series of attacks composed of Quick Blitz, Sliding Dash, and Strike Raid.
Explosion - Generates two-stage explosion that can stun foes.
Demolition - A series of five powerful explosions guided by falling meteors that land on enemies in order to explode as they hit. No longer has the immunity field, meaning Terra can still take damage during casting.

Note: Abilities are usually equip-able status effects that help Terra in battle. For RP, they will be temporary status boosts that he can activate in battle only, and will be limited to three per battle.

HP Prize Plus - Increases the number of HP prizes enemies drop. Multi-install the ability for even more prizes.
Link Prize Plus - Increases the number of D-Link prizes enemies drop. Multi-install the ability for even more prizes.
Lucky Strike - Increases the number of prize boxes enemies drop. Multi-install the ability for even more prizes.

Fire Boost - Increases the damage dealt by your Fire commands. Multi-install the ability to deal even more damage.
Blizzard Boost - Increases the damage dealt by your Blizzard commands. Multi-install the ability to deal even more damage.
Thunder Boost - Increases the damage dealt by your Thunder commands. Multi-install the ability to deal even more damage.
Cure Boost - Increases the amount of HP you recover with Cure commands. Multi-install the ability to recover even more.
Item Boost - Increases the effectiveness of recovery item commands. Multi-install the ability for an even larger improvement.
Attack Haste - Allows for a slightly faster attacks.
Magic Haste - Allows for slightly faster casting of spells, but only for a short duration.
Combo F Boost - Increases the amount of damage dealt with physical attacks for a short amount of time.
Finish Boost - Increases the damage dealt by a single Finish command.
Fire Screen - Temporary resistance to fire attacks.
Blizzard Screen - Temporary resistance to ice attacks.
Thunder Screen - Temporary resistance to lightening attacks.
Dark Screen - Temporary resistance to dark attacks.
Defender - Gives an extra boost in defense when weakened, making blocks stronger.

Combo Plus - Adds one stroke to your ground combos. Multi-install the ability for even longer combos.
Air Combo Plus - Adds one stroke to your aerial combos. Multi-install the ability for even longer combos.
EXP Chance - Doubles the EXP you receive whenever your HP falls below 25%.
EXP Walker - Awards you 1 EXP for every step you take.
Damage Syphon - Restores some of the Focus Gauge when you take damage.
Second Chance/Once More - Allows for an extra burst of energy and power when severely weakened.
Leaf Bracer - Shields Terra while casting a Cure command.

Keyblades are the main weapon of the Kingdom Hearts Universe. Even though there are other weaponry used, Keyblades are the focus due to their nature and relation to the wielder. Unlike other weapons Keyblades are connected to their owners to such an extent that, with the exception of a few isolated incidents, they will even return to their owner if taken away. Though in the same vein, one must have a strong heart to be able to be a wielder at all.
As a melee weapon they are used to strike and slash at enemies, but they can also amplify magic power while not necessarily being the sole source of them. They can lock and unlock doors, chests, and locks, as well as opening doorways between worlds, though these powers will be heavily restricted.
The form of the keyblade can change via special Keychain attached to the bottom, keychains often being found in other worlds or given to wielders by people they have helped or touched in some way.
The Keyblade wielders in Birth by Sleep also have a unique ability not seen in other Kingdom Hearts series, in that they can activate Keyblade Armor that gives a slight boost in defense (though really not much, since the -actual- purpose of the armor is to protect them in the Lanes Between, which won't apply anymore) and allow them to also turn their Keyblades in to fast, nimble gliders.
Terra's keyblade selection almost entirely consists of long, heavy blades that focus mostly on power and defense over magic.
Keychains can be traded between other keyblade wielders, and Terra, Aqua, and Ven have some duplicates due to going to certain worlds at different times.
Note: Ultima Weapon is not the same keychain of Ultima Weapon that Sora from the main series has.














Crown Unlimit - Mirage Arena